One of the key components with video game football is having everything look the same. Similar to the first version of the Ace: Base Bunch, Deep Post, the second version also is flexible and open to adjustments.

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The first thing I like to do with this version is motion the Flanker to the left. Here I have him on a drag route. The defense is in cover 2. This is evident with the safety alignment and the CB alignment.

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Now an alternative here is to send the TE in motion. I want to emphasize this because against zone one might want to keep the flanker post route.

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Now against cover 2 the OLB will move out with the motion man. This actually is to the demise of the defense.

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On the snap, the CB will collision the WR. The OLB will open his hips to move outside.

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Not only does the OLB open his hips to move outside, he actually follows the TE outside, while the CB releases the SE inside to no one. This will require a little patience.

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Allow the WR to recover and deliver the pass. No one is in the window.

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Once you hit the receiver get as many yards as you can before the MLB and FS converge.

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Let’s look at the play from another view. There are plenty of options on the play. Notice the Dig/In is also open.

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Let’s look at the play against cover 3. One thing that gives cover 3 away is the shell. If only one safety is deep then it has to be cover 3 or cover 1.

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Against cover 3, the quick pass to the SE is tough and very risky. Notice both the OLB and the MLB scrape to the left.

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This makes the widow very small for this pass. Sometimes I will still make the pass, however, it is very risky. If your QB is not very accurate this pass could sail to the CB or an interception.

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Even if I get this pass, I’m not going to get very far.

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Thus I like to hit cover 3 and cover 3 zone blitzes for a big gain. One adjustment that can be made here is to send the TE on a streak. Secondly, I send the right slot on a drag route. The right slot will be the hot read against the blitz.

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On the snap the MLB and OLB again slide to the left. The drag is open right now and I could take that, however, since there is only a four-man rush we have time. Now against the blitz I like to block the HB for extra protection.

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If we wait the post by the Flanker will be open.

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The TE running the streak will draw the Corner and lead him up the seam.

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His route will also draw the FS deep. What this does is leave the corner route wide open. As I mention earlier, spacing and creating space is very important. The coverage reminds of 09. So you will definitely need to think about creating space.

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We get the reception for a big gain and have enough room to pick up yards after the catch.

Note: What I like about this formation and these two plays is that they give the offense quick passing options on both sides as well as a deep route combination to exploit zone coverage. Now it is just a matter of strategically calling the offense. I like to get the defense playing on the quick routes first then set them up for the streak/corner deep route combo. Also, I would say, do not forget the run. If the defense moves to Dime, Dollar, or Quarter then that’s when you want to run the football.

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